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  • Are AIs Intelligent and does it matter?

    Years ago, I asked a very intelligent friend what he thought of Artificial Intelligence. After the briefest pause he replied, “I think we are a pretty good simulation of it.” It took me a moment to understand what he meant. I guess Turing had it right in 1950 (or Denis Diderot in 1746, or René…

    Read more: Are AIs Intelligent and does it matter?
    Artificial Intelligence, Creative industries, Software tools
    October 24, 2023
  • Can we build our own AI?

    Yes we can! What we have today is a form of AI that is trained to solve a particular problem. (Let’s save Chat-GPT et al until later.) We’ll focus on machine learning using neural networks. We start with a set of data about a particular problem. It could be handwritten characters we want to recognise,…

    Read more: Can we build our own AI?
    Artificial Intelligence, Creative industries, creativity, Software tools
    October 4, 2023
  • Why use AI in creative tasks?

    I first considered this question forty years ago. In the early 80s I had become fascinated with the use of computers in art and design. Studying architecture, I was frustrated with the process of drawing my designs and intrigued by the promise of computer aided design. I have always had an attraction to the counter-intuitive,…

    Read more: Why use AI in creative tasks?
    Artificial Intelligence, Creative industries, creativity, Oxford University, Software tools
    September 27, 2023
  • Excocet missile

    Are your products on cruise control?

    What some of those furloughed employees have been up to during lockdown… Boy are we looking forward to getting out of lockdown! One of the coping tactics that I use, and I know others do too, is imagining what life will be like in a post-covid world. Putting aside the downright depressing idea that we…

    Read more: Are your products on cruise control?
    competition, innovation, product management, strategy
    February 16, 2021
  • Thank You

    All of us leave a trail of small impacts on others as we travel through life. A kindness here, a mistake there, a product that helps, a book that makes a reader cry. We often know nothing of these little touches on others’ lives. Sometimes, these nudges turn out to have a much greater effect,…

    Read more: Thank You
    lifecycle, Matador
    June 19, 2019
  • Quality Product Time

    Having decided to give up full-time work my successor and I decided that we should make a final trip together to visit key customers in the US. It was a great trip to NY and LA, visiting many of the major post-production, film and television production facilities. At one such visit I had just explained…

    Read more: Quality Product Time
    product management, users
    February 20, 2019
  • Why Autonomous Vehicles Will Never Live up to the Promise

    The problem of 99% products and what to do about it.

    Read more: Why Autonomous Vehicles Will Never Live up to the Promise
    product definition, product management, product marketing
    January 14, 2019
  • Who’s your hero, David Bowie?

    Who’s your hero Mr Product Manager?

    Read more: Who’s your hero, David Bowie?
    Bowie, customer, heroes, product management, product marketing
    January 11, 2016
  • Taxing Brands

    Do your tax lawyers and brand marketers agree strategy?

    Read more: Taxing Brands
    commercial, culture, customer, marketing, psychology, strategy
    January 18, 2013
  • User Time vs Compute Time

    We obsess about how long an operation takes in software rather than its impact on the user.

    Read more: User Time vs Compute Time
    design, development, theory, users
    January 10, 2013
  • A Touch Less Sensitive

    Touch sensitive screens are not always a good thing.

    Read more: A Touch Less Sensitive
    January 3, 2013
  • Turkeys

    Turkeys won’t vote for Christmas

    Why established companies can’t respond to paradigm shifts in the market

    Read more: Turkeys won’t vote for Christmas
    culture, innovation, Matador, strategy, vision
    August 5, 2012
  • Adoption and e-books

    Adoption is a lot more tricky than we like to think

    Read more: Adoption and e-books
    customer, design, users, writing
    January 9, 2012
  • Hearing Customer Needs

    What Steve Jobs said and Henry Ford didn’t

    Read more: Hearing Customer Needs
    customer, ideas, luck, product definition, users
    December 14, 2011
  • Flex Your Creative Muscle

    Creativity is like a muscle – use it or lose it!

    Read more: Flex Your Creative Muscle
    clients, coaching, creativity, fun, luck
    December 12, 2011
  • Standards, Sockets and Secret Sauce

    Standards may be good for some, but it can hinder innovation for others?

    Read more: Standards, Sockets and Secret Sauce
    design, innovation, specification, television, theory
    December 11, 2011
  • Smell

    Time for cinema to wake up and smell the roses?

    Read more: Smell
    3D, film, fun, ideas, psychology
    September 15, 2011
  • 3D Movies Go Flat

    It is spectacle, not the 3D spectacles that sells movies

    Read more: 3D Movies Go Flat
    3D, film, ideas, television, VFX
    August 1, 2011
  • Final Cut Pro Launches a X the Chasm

    Apple proves you’ve got to break an egg to make an omelette

    Read more: Final Cut Pro Launches a X the Chasm
    lifecycle, product management, strategy, theory
    July 7, 2011
  • Harry Potter and the Half-Baked Colour Palette

    Why, after HD and 3D our televisions need HDR

    Read more: Harry Potter and the Half-Baked Colour Palette
    innovation, product definition, television
    June 24, 2011
  • Is the US Post industry dead?

    A recent Wall Street Journal article rattles the US broadcast industry

    Read more: Is the US Post industry dead?
    markets, product management, tech, television, users, vision
    May 13, 2011
  • A Terrae Filius for Management Gurus

    A court jester to burst the egos of the management gurus.

    Read more: A Terrae Filius for Management Gurus
    management, MBA, strategy, theory
    May 9, 2011
  • Influence

    Gain it, use it, spot it and defend against it.

    Read more: Influence
    marketing, product marketing
    April 15, 2011
  • You’ll never challenge your commitment

    Why, when you need a nudge out of the status quo, you need a really big shove.

    Read more: You’ll never challenge your commitment
    creativity, fun, iconoclast, MBA, product definition, strategy
    March 29, 2011
  • Mega-features and Featurelets

    Balancing strategic and tactical needs on the product roadmap

    Read more: Mega-features and Featurelets
    development, product definition, specification, strategy, users
    March 22, 2011
  • HiPPOs

    Watch out for the heavy impact of the HiPPO on your roadmap

    Read more: HiPPOs
    decision making, product definition, product management, roadmaps
    March 14, 2011
  • Hot keys and cold type

    Do we assume an ability to enter text easily in our user experience design?

    Read more: Hot keys and cold type
    design, users, writing
    March 5, 2011
  • Let’s Go Surfing Now…

    Why Product Managers are the Surfer Dudes of high-tech companies

    Read more: Let’s Go Surfing Now…
    fun, innovation, product management
    March 1, 2011
  • Listening versus envisioning

    Why polarized choices about how to create great products are just wrong.

    Read more: Listening versus envisioning
    process, product, product definition
    February 11, 2011
  • Hobby horse before the cart

    Market needs first, then product. Not the other way around.

    Read more: Hobby horse before the cart
    commercial, development, product, product definition, users
    January 28, 2011
  • It’s my data

    Why we should be concerned about our data in the cloud

    Read more: It’s my data
    cloud, development, television
    January 22, 2011
  • Quality Broadcasting

    The quality of British broadcasting is going down the pan, and I’m not talking about Ann Widdecombe

    Read more: Quality Broadcasting
    customer, product management, television
    December 20, 2010
  • Are you thinking what I’m thinking?

    Good story telling couples the listener and storyteller’s neural activity

    Read more: Are you thinking what I’m thinking?
    customer, process, product management, users
    December 15, 2010
  • effectivus new product process

    How effectivus uses an agile and iterative process to help organisations create new and innovative products

    Read more: effectivus new product process
    customer, development, how we work, innovation, process, product, theory
    December 1, 2010
  • Your strategy is in your DNA

    The first step of strategic planning is accepting who you are

    Read more: Your strategy is in your DNA
    clients, coaching, DNA, MBA, strategy
    November 19, 2010
  • The Management Myth

    Matthew Stewart’s methodical destruction of management theory, and why all management books need a health warning.

    Read more: The Management Myth
    Book review, decision making, futurology, MBA, strategy, theory
    November 5, 2010
  • Domain knowledge or process skill?

    How important is domain knowledge for a Product Manager?

    Read more: Domain knowledge or process skill?
    lifecycle, management, mentoring, product, recruitment
    October 31, 2010
  • Future Proof Products

    How the Hoover Keymatic was created and sold to solve tomorrows problems

    Read more: Future Proof Products
    imagine, lifecycle, product, product management
    October 22, 2010
  • Obvious in hindsight

    Why are ideas valued so lightly?

    Read more: Obvious in hindsight
    coaching, creativity, culture, ideas
    October 18, 2010
  • Projecting simplicity

    Strategy models and frameworks hide the complexity that we wrestled with

    Read more: Projecting simplicity
    imagine, MBA, strategy, theory
    October 11, 2010
  • Seeing the world differently

    How can we create good products if we can’t see the world as others do, and how can we create innovative products unless we see the world differently?

    Read more: Seeing the world differently
    coaching, creativity, design, innovation, product, UI
    October 1, 2010
  • Crossing a Stormy Chasm

    Testing STORM with the wider market

    Read more: Crossing a Stormy Chasm
    chasm, go to market, process, product, projects, users
    September 23, 2010
  • Presenting Precision

    Digital Vision bring a beautiful new control surface to market

    Read more: Presenting Precision
    design, product, projects
    September 22, 2010
  • Preposterous procurement

    Does the procurement process block innovation and competition?

    Read more: Preposterous procurement
    lying, process, product, product marketing
    September 10, 2010
  • Serendipity in New Product Development

    Three types of serendipity: how do these apply to product discoveries as opposed to scientific ones?

    Read more: Serendipity in New Product Development
    fun, luck, product, product definition, strategy
    August 23, 2010
  • Going ‘Off-Strategy’

    Why your optimal strategy may be sub-optimal

    Read more: Going ‘Off-Strategy’
    competition, MBA, strategy
    August 17, 2010
  • Marketing Metaphoria

    Book review and thoughts on connecting to customers

    Read more: Marketing Metaphoria
    Book review, ideas, product marketing, psychology, theory
    August 9, 2010
  • Seeing the future comes [un]naturally

    Dispelling two myths of scenario planning

    Read more: Seeing the future comes [un]naturally
    futurology, how we work, scenarios, strategy, vision
    August 4, 2010
  • The Product Manager’s Toolkit

    Book review gets robust criticism from author

    Read more: The Product Manager’s Toolkit
    Book review, lifecycle, product management, theory
    July 2, 2010
  • Cold-Cuppa Checklists

    Book review of Atul Gawande’s ‘The Checklist Manifesto’

    Read more: Cold-Cuppa Checklists
    Book review, coaching, process
    June 25, 2010
  • Steam engine

    New Revenues from Existing Technology

    effectivus helps client develop win-win partnerships

    Read more: New Revenues from Existing Technology
    commercial, projects, strategy, tech, technology portfolio
    June 17, 2010
  • Segmenting Storm

    How user interviews led to a new segmentation of a market.

    Read more: Segmenting Storm
    clients, customer, marketing, markets, product, projects
    June 15, 2010
  • Authoritarian leadership and innovation

    What has Korean Air flight 801 got to do with creativity and innovation in your company?

    Read more: Authoritarian leadership and innovation
    coaching, commercial, creativity, innovation, management, psychology
    June 10, 2010
  • Mari case study

    Getting into the detail of how a product really meets a customer’s needs.

    Read more: Mari case study
    3D, clients, FX, marketing, projects, users, writing
    June 7, 2010
  • Mind the creative minds

    Why some businesses are scared of creativity and why they need to embrace it fully.

    Read more: Mind the creative minds
    coaching, creativity, ideas, innovation, luck, management, theory
    June 2, 2010
  • Powerful liars

    Powerful people make better liars. I wonder if the same goes for organisations?

    Read more: Powerful liars
    customer, lying, marketing, product marketing, psychology
    May 24, 2010
  • Skin deep customer focus

    Is your customer focus two faced?

    Read more: Skin deep customer focus
    coaching, culture, customer, management, mission, users
    May 10, 2010
  • A Sense of Perspective

    The benefits, or otherwise, of having an intimate knowledge of an industry.

    Read more: A Sense of Perspective
    film, markets, strategy, television, vision
    April 18, 2010
  • Magic Marketing

    How to entertain your trade show stand visitors and completely fail to deliver your message.

    Read more: Magic Marketing
    marketing, product marketing
    April 14, 2010
  • How the iPad could change the world

    Is there an industry the iPad could wipe out at a (touch sensitive) stroke?

    Read more: How the iPad could change the world
    design, ideas, product, product definition
    April 6, 2010
  • Steamed FUD

    A product marketing guide to Fear, Uncertainty and Doubt

    Read more: Steamed FUD
    marketing, pricing, promotion, specification
    March 30, 2010
  • The Early Adopter Gullibility Curve

    What does the mythical kill switch tell us about consumer adoption?

    Read more: The Early Adopter Gullibility Curve
    fun, lifecycle, process, product management, theory
    March 23, 2010
  • Don’t touch me there!

    The user interface gets very personal

    Read more: Don’t touch me there!
    ideas, product definition, tech
    March 19, 2010
  • Pricing

    An effectivus view on seven pricing strategies

    Read more: Pricing
    go to market, marketing, MBA, pricing, product, theory
    March 8, 2010
  • Remember Parallax Software?

    Old time memories for old time digital artists

    Read more: Remember Parallax Software?
    fun, Matador, projects
    March 8, 2010
  • Barriers to adoption

    Why the benefits of innovation are not necessarily enough to overcome the barriers to adoption

    Read more: Barriers to adoption
    film, management, marketing, product definition, users
    February 25, 2010
  • What the Dog Saw

    A review of Malcolm Gladwell’s book

    Read more: What the Dog Saw
    Book review, marketing, MBA, promotion, writing
    February 23, 2010
  • Researching new product markets

    The bubble popping continues; why market research is so important, but so inexact.

    Read more: Researching new product markets
    lectures
    February 20, 2010
  • Sketching User Experiences

    A review of Bill Buxton’s book

    Read more: Sketching User Experiences
    Book review, design, product definition, UI, users
    February 20, 2010
  • Apple differentiates the iPad

    You can take a feature too far.

    Read more: Apple differentiates the iPad
    design, product, strategy
    January 29, 2010
  • The future of 3D TV

    Will 3D TV take off like The Stewardesses?

    Read more: The future of 3D TV
    3D, commercial, film, strategy, television
    January 26, 2010
  • Samsung Tic Toc

    The first ‘most stupid’ product award of 2010 goes to…

    Read more: Samsung Tic Toc
    fun, go to market, product, specification
    January 25, 2010
  • Make the tough stuff look simple

    How technologies, like special effects and small children, should hide their light under a bushel.

    Read more: Make the tough stuff look simple
    design, FX, Matador, product, product management
    January 22, 2010
  • Crystal ball

    Effectivus’s predictions for 2010’s technology products

    Effectivus gets to be a grumpy damp squib ‘cos he didn’t get to go to Vegas

    Read more: Effectivus’s predictions for 2010’s technology products
    design, lifecycle, product definition, vision
    January 10, 2010
  • A (very) long adoption curve

    How some technologies, however appealing, appear to take forever to be adopted by consumers.

    Read more: A (very) long adoption curve
    funding, lifecycle, MBA, theory
    December 13, 2009
  • The devil in the detail of product design

    How often is your use of a product frustrated by some little detail?

    Read more: The devil in the detail of product design
    design, development, product, product definition, specification
    November 25, 2009
  • Rotten to the core?

    Is Apple about to breach its psychological customer contract?

    Read more: Rotten to the core?
    design, marketing, product, strategy
    November 17, 2009
  • Get Lucky

    Chance is highly underrated by the management gurus, I wonder why?

    Read more: Get Lucky
    luck, management, MBA, mentoring, theory
    November 11, 2009
  • Engineering accuracy

    Why can some engineering be so accurate and others so inaccurate?

    Read more: Engineering accuracy
    development, management, tech, technology portfolio
    November 4, 2009
  • We don’t make that sort of product here

    How companies turn their back on gold plated commercial opportunities

    Read more: We don’t make that sort of product here
    fun, process, product, product definition
    October 30, 2009
  • Has Dyson lost his way?

    Fulfilling unmet needs is not enough

    Read more: Has Dyson lost his way?
    design, markets, product management, users
    October 24, 2009
  • Management Science or just Superstition?

    Just how solid are the bedrock subjects of Management Science?

    Read more: Management Science or just Superstition?
    coaching, decision making, management, MBA, theory
    October 16, 2009
  • An Application for Professor of Bubble-Bursting

    Why MBA schools need to embrace what they fail to do as well as what they do so well.

    Read more: An Application for Professor of Bubble-Bursting
    fun, management, MBA, mentoring, strategy, theory
    October 10, 2009
  • Unconscious decision making

    Act now, think later

    Read more: Unconscious decision making
    coaching, decision making, management, theory
    September 24, 2009
  • Food

    The Tyranny of the Served Market

    The problem of growing beyond your established market for SMEs

    Read more: The Tyranny of the Served Market
    commercial, markets, strategy
    September 4, 2009
  • Fear and Loathing in Strategy

    Why the most common motivator for strategic decisions is the wrong one

    Read more: Fear and Loathing in Strategy
    commercial, strategy, theory
    August 27, 2009
  • Invideate

    The act of planting a graphic image in someone else’s mind without warning

    Read more: Invideate
    fun, ideas, marketing, product marketing, writing
    August 20, 2009
  • Post-its on a wipe board

    What is a product specification?

    No product specification survives first contact with the user

    Read more: What is a product specification?
    process, product, product definition, specification, theory
    August 15, 2009
  • Great demos

    Giving a good demo is more than taking the audience through the features

    Read more: Great demos
    boujou, demos, Illusion, marketing, product marketing
    July 31, 2009
  • Give it a (code)name

    The importance of naming new concepts and product ideas

    Read more: Give it a (code)name
    fun, Matador, product management, vision
    July 21, 2009
  • There is a hole in my product

    Why uncertainty and indecision are natural in the new product development process

    Read more: There is a hole in my product
    design, development, ideas, product, product definition
    July 13, 2009
  • Limited only by your imagination

    Why an apparently simple marketing phrase can completely fail to market your product.

    Read more: Limited only by your imagination
    marketing, promotion
    July 6, 2009
  • Hippocratic Oath for Product Managers

    If Harvard MBAs have started taking an oath to ‘serve the greater good’ isn’t it time that Product Managers jumped on the bandwagon?

    Read more: Hippocratic Oath for Product Managers
    culture, product management, vision
    June 29, 2009
  • The road to salvation for “Pants 2 You”

    How to change ‘Pants 2 You’ into a customer focussed organisation which is honest and open in its approach to improving the customer experience.

    Read more: The road to salvation for “Pants 2 You”
    coaching, commercial, culture, users
    June 22, 2009
  • “Pants 2 You” is a poor customer message

    Why corporate culture and individual employee behaviour has to be compatible with understanding and empathising with your customers.

    Read more: “Pants 2 You” is a poor customer message
    commercial, culture, fun, product marketing
    June 14, 2009
  • The art of writing very little

    A picture may be worth a thousand words, but how do you describe it in just 30?

    Read more: The art of writing very little
    ideas, marketing, promotion, writing
    June 8, 2009
  • Tell me a story

    Customer stories that get your team into the mind of the customer

    Read more: Tell me a story
    development, Matador, product, product definition, users
    May 29, 2009
  • The Poverty of Business Plans

    Why do we continue to put so much faith in these works of fiction?

    Read more: The Poverty of Business Plans
    commercial, funding, theory
    May 25, 2009
  • Redboard

    A software product that solves real problems comes to market ready and proven.

    Read more: Redboard
    go to market, projects, Redboard, users
    May 18, 2009
  • Invention, discovery and the role of collaboration

    Where do our ideas come from and can we really call them ours?

    Read more: Invention, discovery and the role of collaboration
    clients, fun, ideas, product management
    May 13, 2009

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